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Bsnes games6/23/2023 Would alternate which frame sprites were drawn on causing I know the NES had a strict 8 per-line sprite limit so devs Note: PPU refers to the video processing chips. Air Strike Patrol" mightīe the only game that requires this to be off. Speedhack with a big effect on performance. In SuperFX games but seems like it always speeds ![]() Speeds up the SuperFX chip which can reduce lag Of games (even streaming audio games such as The result is a method of removing slowdown in justĪbout any SNES game, without any framerate or pitchĭistortion, and without harming compatibility in 99% Without running the video and audio during this time. " additional scanlines into the CPU thread, The video and audio rate, or break games." Overclocking the SNES CPU by a fixed amount,īut it was done in a way that would either increase "Existing SNES emulators sometimes allowed Going by this quote I'm guessing this is what CPU Overclocking does: CPU Overclocking "Fix critical (deadlocking) bugs that also occur on ![]() ![]() Low/High - Emulate random register initialization, None - "For demoscene software made for SNES copiers" Jurassic Park, not sure if there's a reason to leave it off. Personal preference and the changes are pretty minor,Īuto is fine unless you want to read more.Īs far as I can tell this is only for Kirby's Dreamland 3 and This is taken from various changelogs and docs for similar emulators and other versions of this emulator, along with a good amount of guessing, so I can't say how accurate all of this is. In case anyone stumbles on this from Google I'll put what info I've found here.
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